Half-Life2 cheats
hlflife2 2005.03.25. 14:51
Half-Life2 cheats
Indtsd a jtkot a
-console
paramterrel, majd jtk kzben nyomd le a ~ gombot a konzol elhvshoz, amelybe rd be az albbi kdokat:
god - isten md (csak a szerver oldala)
give - megkapsz egy fegyvert vagy trgyat (nzd meg a lenti listt)
buddha - cskkenti az egszsgedet
hurtme # - megsrti jtkost (# helyett a srls mrtkt rd)
impulse 101 - sszes fegyver
impulse 82 - terepjr
notarget - az NPC-k nem fognak ltni tged
noclip - falon tjrs (csak a szerver oldala)
maps - plyk listjt rja ki
map # - # plya betltse (nzd meg a lenti listt)
developer 0 - developer md kikapcsolsa
developer 1 - developer md bekapcsolsa
developer 2 - developer md fecsegre (verbose) lltsa
+mlook - engedlyezi az egr nzst (mouse look)
hud_quickhelp/text? 1 - clkereszt megjelentse
viewmodel_fov # - az ltalad vitt fegyver mrett lltja be (54 az alap)
exec - egy script fjl futtatsa
cl_drawhud 1 - hud kperny bekapcsolsa
cl_enablehud 1 - hud kperny bekapcsolsa
cl_showfps 1 - kpfrissts/msodperc megjelentse
npc_create - NPC ltrehozsa (NPC lt vilgokban mkdik a kd)
npc_create_aimed - NPC ltrehozsa amely nem rd cloz
picker - felvev md ki/bekapcsolsa
setpos - eredeti helyre kerlsz (mkdshez elbb a "sv_cheats 1" kdot kell hasznlni)
setang - jtkos szemeit a meghatrozott pitch yaw-re viszi (mkdshez elbb a "sv_cheats 1" kdot kell hasznlni)
sv_gravity # - # gravitci
sv_stopspeed # - # lesz a minimum megllsi sebessg amikor a fldn vagy
sv_friction # - # lesz a vilg surldsa
sv_bounce # - sets bounce multiplier for physically simulated objects collision
sv_maxvelocity # - # lesz a maximum mozgsi sebessge brmely mozg objektumnak
sv_waterdist # - sets vertical view fixup when eyes are near water plane to #
air_density # - lgsrsg # -ra lltsa
dsp_explosion_effect_duration # - sets length of confusion/ear-ringing effect to #
prop_debug - bounding-boxes debug md be/kikapcsolsa (piros - srls figyelmen kvl hagysa, fehr - reagl a srlsre, zld - egszsg)
sv_soundemitter_filecheck - be/kikapcsolja a jelzst a hinyz .wav hang fjloknak
mat_numtextureunits # - # lesz a hatrrtke a textra egysgeknek (0 - a jtk hatrozza meg az rtket)
Trkp nevek:
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
Fegyver nevek:
weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat
Trgy nevek
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial
Indtsd a jtkot az albbi paramterekkel:
-r_anamorphic 0
-netgraph 3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width 1024 -height 768
-heapsize 80000
-dxlevel 90
-shaderdll shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-sw
-startwindowed
-window
-windowed
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